- Game Info
-
Fallout
Published:
1997/09/30Developer:
Publisher:
Genre:
retro-futuristic tactical role-playingPlatforms:
Apple OSX, DOS, Windows 98Version:
1.1License:
Single retail purchaseESRB Rating:
Mature (M)Features:
singleplayerGameplay Keywords:
SPECIAL, exploration, future, isometric, post-apocalyptic, retro-futurism, role-playing, sandbox, science fiction, stealth, tactics, turn-based
Review
review and analysis of the game
| -3 | -2 | -1 | 0 | +1 | +2 | +3 | In a word: | |
|---|---|---|---|---|---|---|---|---|
| Gameplay | 1 | Good | ||||||
| Immersion | 2 | Superb | ||||||
| Interface | -2 | Annoying | ||||||
| Robustness | 1 | Respectable | ||||||
| Indoctrination | 3 | Sublime | ||||||
| Singleplayer | 2 | Excellent | ||||||
| Coop | N/A | |||||||
| Competitive | N/A | |||||||
| Team | N/A | |||||||
| AI | -1 | Tolerable | ||||||
| Graphics | 1 | Suitable | ||||||
| Audio | 2 | Excellent | ||||||
| Total: | -27 : 9 : 27 | |||||||
| Normalized: | -100 : 33.33 : 100 | |||||||
Is Fallout fun? As always, it depends on you. For myself, I thoroughly enjoyed playing it. There
were times when my interest waned, but never to the extent that playing it turned into work. During
those times when the play mechanics felt a little tiresome, the incentive to unveil the story kept
me playing without any regrets. Fallout is one of those games that makes you more and more nostalgic
about it the longer it's been since you played it. It's like a novel that becomes more
appreciated after you've read it. You aren't necessarily ever compelled to read it again, since
the most appealing thing about it is it's lasting impression as a whole, and you're not sure you've
got the patience to get through it again. When you talk to someone about RPGs and they haven't played
Fallout, you say "My God! You're kidding? How can you not have played Fallout?!"
So having said that, I doubt I'll ever play Fallout again.
The AI and interface have some teeth-grinding flaws, and I'll
never forgive Black Isle for Dogmeat. Never. See - you have to play Fallout just so we can cry
in our beers together for Dogmeat.
Since I gave such a low score for the interface
I'm inclined to say a few words about it. The inventory management is very irritating. It's
inefficient and unaccommodating and only gets moreso as you collect more things.
But if managing your own inventory is irritating, then managing the inventory of
your party members is doubly so. In fact, managing party members
in any way whatsoever is the biggest thorn in the whole game. It almost feels like the topic
completely slipped the minds of the developers, and then just before shipping somebody realized
that you couldn't do anything with your party members. The solution: just "steal" from them, or
"steal" to them, if you need to give them something. Ugh. The sore spot of the AI is all the
friendly fire. Stay the hell out of the way if one of your party members has a weapon with burst
fire. And God help them if they get anywhere near environmental hazards, such as force fields, since
they don't have enough sense to avoid them. These things are bothersome, but
don't keep the game from being fun.
Fallout's lasting legacy is its style. The subtle (and
sometimes not so subtle) satire that is woven into the artwork, characters, story, and dialogue is so
perfect, so appropriate, so poignant. The voice acting is awesome, and there's enough spoken dialogue
that it actually matters. For the month or so that it took me to play through Fallout, I was
engulfed in the atmosphere of a primitive, post-holocaust society... and loving it. I reveled in the
freedom of the loosely constrained civilization, helping those whom I felt deserved help, and shooting gaping
holes in those that didn't. I wish I had more patience as a gamer, and could get myself to play Fallout
again, taking different role-playing paths, without feeling guilty about all those other games on my shelf
that need playing. Maybe I'll come back to it someday, but until then I'll just hold tightly to
the affection that I have for Fallout. I don't have to worry about the story ever turning stale
or trite. War never changes.
Tips
- To get Fallout to work under winNT/2K, do the following:
- Copy \program\win\falloutw.___ from the Fallout CD to c:\games\fallout\falloutw.exe (where "c:\games\fallout" is where you installed Fallout).
- Then create a text file called fallout.cfg in the fallout directory, or just edit it if it already exists.
- Add the following to this text file:
[system] master_dat=d:\master.dat critter_dat=d:\critter.dat free_space=0 [sound] music_path2=d:\data\sound\music
- [in this example, "d:" is the CDROM drive]
-
Now you can run c:\games\fallout\falloutw.exe to play.
- To get Fallout to work under winXP, do the following:
- Set the following value in the fallout.cfg file:
free_space=0
- Set the following value in the fallout.cfg file:
-
This should be under the [system] section.
-
To see a list of absolutely hilarious quotes from the developers, hold down the SHIFT key when clicking on the "Credits" button. Everyone should have this much fun at work.