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Uncle Ben's Insta-Game

by David Hostetler [modified 20071113:23:58 (Tue)] [posted 20011125:14:15 (Sun)]

There's a recipe floating around the game design kitchen these days, and it goes like this:

  1. Remove details and intricacies in the options and gameplay. (Good candidates are victory conditions, skirmish mode custimizations, co-op play, etc..)

  2. Add 3D! If game is already 3D, add more. If schedule does not permit time for more 3D, remove more gameplay to make room.

  3. Ship!

  4. Patch.

  5. When customers gripe about weak gameplay, release screenshots of upcoming sequel.

 

Examples: AOE I/II becomes Empire Earth. (NOTE: they haven't actually released screenshots of a sequel yet.)